November 16, 2010

Notes from Playtests 1 and 2:

-Parts with 3 and 4 connection points are very valuable, and not common enough in the deck.

-Multi-connection Gadget parts are also much more valuable and more interesting than the single-stub ones (because playing one gives you something to work for, instead of closing off an option).

-Action cards, as a group, just aren’t as compelling as the basic mechanic of the game. Recommend scratching them.

-The “Points for Complexity” mechanic doesn’t really do anything, as contraptions tend to get complex at about the same rate.

-Because the smartest play is always going to be putting a 4-way splitter on each end of the Engine, why not just have long Engine cards with the things built in?

-Game also doesn’t really need a scoring track, as just looking at the parts in a machine tells you how much it’s worth.

-“It has some flaws, but even with them it’s fun to play. I’d like to play it again after it’s finished.”

  1. crutchfieldcreative said: This is really coming along nicely! Your illustrations are lovely and the size of your tiles is spot on.
  2. narshero posted this