December 2010
1 post
November 2010
5 posts
And That Would Make This Reading 8
And connecting back with the previous reading, this time I’m nodding along with Erik Spiekermann in Chapter 1, along with Shaughnessy’s response to him, when they’re talking about how the best designers don’t let design eclipse the rest of their lives. I feel like I’ve done my best design stuff when I’ve been working on something that wasn’t so much a...
Reading... 7, I think. Wait... Yup, 7.
Sorry about that. Missing my syllabus for a minute.
I found myself nodding about the Paula Scher quote in the Introduction to the Original Edition, the one that talks about “the kind of anonymous bad design that we’ve come to ignore because we’re too busy fighting over the aesthetics of the latest AIGA poster.” There’s been a historical tendency for just about...
October 2010
9 posts
A2 Schedule
October 19:
Finalize initial rules of game and card list. Make initial no-art testing cards.
October 21:
Start sketches for cards, finish 3 card sketches (for style reference)
October 26:
Playtest game over weekend (a few tests, with different groups). Document results of playtest. Sketches for all cards done (unless I determine more are needed after the playtest).
October 28:
Decide on...
Safe Strangers Initiative Transcript
“Earlier this year, the Office of Stranger Safety, under the Department of Interaction, identified a problem: that no talking to strangers translates into no talking to friends. In response to this problem, they’ve created the Safe Strangers Initiative.”
“In Phase 1, 3-5 OSS Agents will enter an area and, using signage, mark it as a ‘Safe Stranger Certification...
September 2010
5 posts
Rules of Minegagement
Reading the pieces, especially reading about Chimero’s “platforms,” reminded me of the game sensation that’s been sweeping the internet of late: Minecraft. Minecraft is a game with no goals or missions except for those the players create for themselves. The world of the game is comprised of cubic blocks of stone, dirt, and wood, which players can dig up, acquire, and use...
Safe Strangers
So, My thought for the Social Practice project is this: we are a generation who has been told “Don’t talk to strangers, because they’re dangerous” by those in authority. The trouble is, everyone’s a stranger before you meet them, and because you’re not supposed to talk to them, you never meet anyone.
So, what we need to do is create an authority for talking...
Initial Phase
I hereby declare this tumblr blog to exist. Soon, it will contain stuff for Liz Charman’s Art 470 class, and maybe possibly also other stuff. For now though, it contains this.